 |
Ming-Yang Yu, Yu Liang, Ken-Yi Lee, Bing-Yu Chen, and Ming Ouhyoung.
Smart Album - Photo Filtering by Effect Detections.
ACM SIGGRAPH 2008 Conference Abstracts and Applications (Posters Program),
Los Angeles, California, USA., 2008.
accepted for SIGGRAPH [Student Research Competition]
|
 |
Fu-Chung Huang, Bing-Yu Chen, Yung-Yu Chuang, and Shuen-Huei Guan.
Animating Lips-Sync Speech Faces with Compact Key-Shapes.
ACM SIGGRAPH 2008 Conference Abstracts and Applications (Posters Program),
Los Angeles, California, USA., 2008.
|
 |
Tse-Hsien Wang, Chun-Tse Hsiao, Bing-Yu Chen, and Pei-Zhi Huang.
Controllable Motion Textures.
ACM SIGGRAPH 2008 Conference Abstracts and Applications (Posters Program),
Los Angeles, California, USA., 2008.
|
 |
Shun-Yun Hu, Ting-Hao Huang, Shao-Chen Chang, Wei-Lun Sung, Jehn-Ruey Jiang, and Bing-Yu Chen.
FLoD: A Framework for Peer-to-Peer 3D Streaming.
Proceedings of IEEE
International Conference on Computer Communications 2008 (INFOCOM08),
p.1373 - p.1381,
Phoenix, Arizona, USA., 2008.
|
 |
Ping Hsu and Bing-Yu Chen.
Blurred Image Detection and Classification.
International MultiMedia Modeling 2008 (MMM08) Conference Proceedings,
p.277 - p.286,
Kyoto Univ., Kyoto, Japan, 2008.
|
 |
Wen-Huang Cheng, Yung-Yu Chuang, Bing-Yu Chen, Ja-Ling Wu, Shao-Yen Fang, Yin-Tzu Lin, Chi-Chang Hsieh, Chen-Ming Pan, Wei-Ta Chu, and Min-Chun Tien.
Semantic-Event Based Analysis and Segmentation of Wedding Ceremony Videos.
Proceedings of ACM SIGMM
Workshop on Multimedia Information Retrieval 2007 (MIR07),
p.95 - p.104,
Augsburg, Germany, 2007.
|
 |
Bing-Yu Chen, Jong-Shan Lin, and Wei-Ting Huang.
Stabilizing Video While Keeping Resolution and Capturing Intention.
ACM SIGGRAPH 2007 Conference Abstracts and Applications (Sketches Program),
San Diego, California, USA., 2007.
|
 |
Chieh-Ju Tu, Shuen-Huei Guan, Yung-Yu Chuang, Jiann-Rong Wu, Bing-Yu Chen, and Ming Ouhyoung.
Digital Restoration of Moldy Aged Films.
ACM SIGGRAPH 2007 Conference Abstracts and Applications (Sketches Program),
San Diego, California, USA., 2007.
|
 |
Shuen-Huei Guan, Dan Maas, Bing-Yu Chen, and Yung-Yu Chuang.
NPR in Production: Animating the Sung dynasty painting "Children at Play".
ACM SIGGRAPH 2007 Conference Abstracts and Applications (Posters Program),
San Diego, California, USA., 2007.
|
 |
Ming-Yang Yu, Po-Kuang Chen, Yu-Jen Chen, Meng-Chieh Yu, Jen-Yuan Chiang, Chien-Lin Tang, Jack Hsieh, and Bing-Yu Chen.
Eco-Echo.
ACM SIGGRAPH 2007 Conference Abstracts and Applications (Art Gallery Program),
San Diego, California, USA., 2007.
|
 |
Tzu-Min Chang and Bing-Yu Chen.
CP-X3D: A Cross-Platform 3DVR e-Commerce Environment.
Proceedings of
International Conference on Business and Information 2007 (BAI07),
Tokyo, Japan, 2007.
|
 |
Pei-Yu Chi, Jen-Hao Chen, Hao-Hua Chu, and Bing-Yu Chen.
Enabling Nutrition-Aware Cooking in a Smart Kitchen.
ACM CHI 2007 Conference Extended Abstract (Work-in-Progress Program),
p.2333 - p.2338,
San Jose, California, USA., 2007.
[People's Choice Award]
|
 |
Nein-Hsiung Lin, Ting-Hao Huang, and Bing-Yu Chen.
3D Model Streaming based on a JPEG 2000 Image.
Proceedings of IEEE
International Conference on Consumer Electronics 2007 (ICCE07),
Las Vegas, Nevada, USA., 2007.
|
 |
Fu-Chung Huang, Bing-Yu Chen, and Yung-Yu Chuang.
Progressive Deforming Meshes based on Deformation Oriented Decimation and Dynamic Connectivity Updating.
Proceedings of ACM SIGGRAPH/Eurographics
Symposium on Computer Animation 2006 (SCA06),
p.53 - p.62,
Vienna, Austria, 2006.
|
 |
Nien-Shien Lin, Ting-Hao Huang, and Bing-Yu Chen.
View-Dependent JPEG 2000-based Mesh Streaming.
ACM SIGGRAPH 2006 Conference Abstracts and Applications (Posters Program),
Boston, Massachusetts, USA., 2006.
|
 |
Fu-Chun Huang, Bing-Yu Chen, and Yung-Yu Chuang.
Progressive Deforming Meshes based on Deformation Oriented Decimation.
ACM SIGGRAPH 2006 Conference Abstracts and Applications (Posters Program),
Boston, Massachusetts, USA., 2006.
accepted for SIGGRAPH [Student Research Competition]
|
 |
Chien-Chang Ho, Bing-Yu Chen, Ming Ouhyoung, and Jyh-Horng Chen.
Extended Cubical Marching Squares for Surface Extraction from Various Kinds of Volumetric Structure.
ACM SIGGRAPH 2006 Conference Abstracts and Applications (Posters Program),
Boston, Massachusetts, USA., 2006.
|
 |
Jeng-Sheng Yeh, Jen-Yuan Chiang, Ting-Hao Huang, Li-Fong Lin, Ming-Yang Yu, Jean Y.C. Tsai, Chung-Lin Wen, Liang-Kai Wang, Ding-Yun Chen, Yung-Yu Chuang, Bing-Yu Chen, and Ming Ouhyoung.
Hand-Shadow Illusions and 3D DDR Based on Efficient Model Retrieval.
ACM SIGGRAPH 2006 Conference Abstracts and Applications (Emerging Technologies Program),
Boston, Massachusetts, USA., 2006.
accepted as "invited" for [Laval Virtual ReVolution 2007]
|
 |
Yen-Tuo Chang, Bing-Yu Chen, Wan-Chi Luo, and Jian-Bin Huang.
Skeleton-driven Animation Transfer based on Consistent Volume Parameterization.
Proceedings of
Computer Graphics International 2006 (CGI06),
p.78 - p.89,
Zhejiang Univ., Hangzhou, China, 2006.
|
 |
Cheng-Han Tu and Bing-Yu Chen.
jGL ES - a J2ME-based 3D Library for Mobile Devices.
Proceedings of IEEE
International Conference on Consumer Electronics 2006 (ICCE06),
p.221 - p.222,
Las Vegas, Nevada, USA., 2006.
|
 |
Ming-Kei Hsieh, Bing-Yu Chen, and Ming Ouhyoung.
Motion Retargetting and Transition in Different Articulated Figures.
Proceedings of
International Conference on Computer Aided Design and Computer Graphics 2005 (CAD/Graphics05),
p.457 - p.462,
Hong Kong, China, 2005.
|
 |
Cheng-Han Tu and Bing-Yu Chen.
The Architecture of a J2ME-based OpenGL ES 3D Library.
Proceedings of International Conference on Computer Aided Design and Computer Graphics 2005 (CAD/Graphics05),
p.423 - p.427,
Hong Kong, China, 2005.
|
 |
Edward Yu-Te Shen and Bing-Yu Chen.
Toward Gesture-Based Behavior Authoring.
Proceedings of
Computer Graphics International 2005 (CGI05),
p.59 - p.65,
Stony Brook, New York, USA, 2005.
|
 |
Bing-Yu Chen, Sheng-Yao Cho, Henry Johan, and Tomoyuki Nishita.
Progressive 3D Animated Models for Mobile & Web Uses.
Proceedings of NICOGRAPH International 2005,
p.135 - p.140,
Morioka, Iwate, Japan, 2005.
|
 |
Wan-Chun Ma, Sung-Hsiang Chao, Yu-Ting Tseng, Yung-Yu Chuang, Chun-Fa Chang, Bing-Yu Chen, and Ming Ouhyoung.
Level-of-Detail Representation of Bidirectional Texture Functions for Real-Time Rendering.
Proceedings of ACM
Symposium on Interactive 3D Graphics and Games 2005 (I3D05),
p.187 - p.194,
Washington, D.C., USA, 2005.
|
 |
Wan-Chi Luo, Jian-Bin Huang, Bing-Yu Chen, and Pin-Chou Liu.
Cloning Skeleton-driven Animation to Other Models.
Proceedings of International Computer Symposium 2004 (ICS04),
Taipei, Taiwan, 2004.
|
 |
Yutaka Ono, Bing-Yu Chen, and Tomoyuki Nishita.
3D Character Model Creation from Cel Animation.
Proceedings of
International Symposium on Cyber Worlds 2004 (CW04),
p.210 - p.215,
Tokyo Institute of Technology at Ookayama,
Tokyo, Japan, 2004.
|
 |
Wan-Chun Ma, Sung-Hsiang Chao, Bing-Yu Chen, Chun-Fa Chang, Ming Ouhyoung, and Tomoyuki Nishita.
An Efficient Representation of Complex Materials for Real-Time Rendering.
Proceedings of ACM
Symposium on Virtual Reality Software and Technology 2004 (VRST04),
p.150 - p.153,
Hong Kong, China, 2004.
|
 |
Edward Yu-Te Shen, Kuei-Yuan Zheng, and Bing-Yu Chen.
Composite Mouse Gestures: Toward an Easier Tool for Behavior Authoring.
ACM SIGGRAPH 2004 Conference Abstracts and Applications (Posters Program),
Los Angeles, California, USA., 2004.
accepted for SIGGRAPH [Student Research Competition]
|
 |
Shuen-Huei Guan, Ming-Kei Hsieh, Chia-Chi Yeh, and Bing-Yu Chen.
Enhanced 3D Model Retrieval System through Characteristic Views using Orthogonal Visual Hull.
ACM SIGGRAPH 2004 Conference Abstracts and Applications (Posters Program),
Los Angeles, California, USA., 2004.
|
 |
Yutaka Ono, Bing-Yu Chen, and Tomoyuki Nishita.
Animating Hand-drawn Sketches.
ACM SIGGRAPH 2004 Conference Abstracts and Applications (Posters Program),
Los Angeles, California, USA., 2004.
|
 |
Fu-Che Wu, Bing-Yu Chen, Rung-Huei Liang, and Ming Ouhyoung.
Prong Features Detection of a 3D Model Based on the Watershed Algorithm.
ACM SIGGRAPH 2004 Conference Abstracts and Applications (Sketches & Applications Program),
Los Angeles, California, USA., 2004.
|
 |
Shuen-Huei Guan, Sheng-Yao Cho, Yu-Te Shen, Rung-Huei Liang, Bing-Yu Chen, and Ming Ouhyoung.
Conceptual Farm.
Proceedings of IEEE
International Conference on Multimedia and Expo 2004 (ICME04),
Taipei, Taiwan, 2004.
|
 |
Chien-Chang Ho, Yan-Hong Lu, Hung-Te Lin, Shuen-Huei Guan, Sheng-Yao Cho, Rung-Huei Liang, Bing-Yu Chen, and Ming Ouhyoung.
Feature Refinement Strategy for Extended Marching Cubes: Handling on Dynamic Nature of Real-time Sculpting Application.
Proceedings of IEEE
International Conference on Multimedia and Expo 2004 (ICME04),
Taipei, Taiwan, 2004.
|
 |
Chien-Cheng Chen, Jeng-Ting Tu, Pei-Ken Chang, Bing-Yu Chen, Rung-Huei Liang, and Ming Ouhyoung.
Protein Function Prediction by Matching 3D Structural Data.
Proceedings of NICOGRAPH International 2004,
p.113 - p.120,
Hsinchu, Taiwan, 2004.
|
 |
Ryoichi Mizuno, Yoshinori Dobashi, Bing-Yu Chen, and Tomoyuki Nishita.
Physics Motivated Modeling of Volcanic Clouds as a Two Fluids Model.
Pacific Graphics 2003 (PG03) Conference Proceedings,
p.440 - p.444,
Canmore, Alberta, Canada, 2003.
|
 |
Ryoichi Mizuno, Yoshinori Dobashi, Bing-Yu Chen, and Tomoyuki Nishita.
Modeling Volcanic Clouds: a Physical, 3D and Efficient Method.
ACM SIGGRAPH 2003 Conference Abstracts and Applications (Sketches & Applications Program),
San Diego, California, USA., 2003.
|
 |
Bing-Yu Chen and Tomoyuki Nishita.
An Efficient Mesh Simplification Method with Feature Detection for Unstructured Meshes and Web Graphics.
Proceedings of
Computer Graphics International 2003 (CGI03),
p.34 - p.41,
Tokyo Institute of Technology at Ookayama, Tokyo, Japan, 2003.
|
 |
Yutaka Ono, Bing-Yu Chen, Tomoyuki Nishita, and Jieqing Feng.
Free-Form Deformation with Automatically Generated Multiresolution Lattices.
Proceedings of
International Symposium on Cyber Worlds 2002 (CW02),
p.472 - p.479,
Tokyo, Japan, 2002.
|
 |
Bing-Yu Chen and Tomoyuki Nishita.
Adaptive Solid Texturing for Web3D Applications.
Pacific Graphics 2002 (PG02) Conference Proceedings,
p.433 - p.434,
Beijing, China, 2002.
|
 |
Bing-Yu Chen, Yutaka Ono, Henry Johan, Masaaki Ishii, Tomoyuki Nishita, and Jieqing Feng.
3D Model Deformation along a Parametric Surface.
Proceedings of IASTED
International Conference on Visualization, Imaging and Image Processing 2002 (VIIP02),
p.282 - p.287,
Malaga, Spain, 2002.
|
 |
Bing-Yu Chen and Tomoyuki Nishita.
Adaptive Solid Texturing for Web Graphics.
ACM
SIGGRAPH 2002 Conference Abstracts and Applications (Web Graphics Program),
p.299,
San Antonio, Texas, USA., 2002.
|
 |
Bing-Yu Chen and Tomoyuki Nishita.
Multiresolution Streaming Mesh with Shape Preserving and QoS-like Controlling.
Proceedings of ACM
International Conference on 3D Web Technology 2002 (Web3D02),
p.35 - p.42,
Tempe, Arizona, USA., 2002.
|
 |
Bing-Yu Chen and Tomoyuki Nishita.
jGL and its Applications as a Web3D Platform.
Proceedings of ACM
International Conference on 3D Web Technology 2001 (Web3D01),
p.85 - p.91,
Paderborn, Germany, 2001.
|
 |
Bing-Yu Chen and Ming Ouhyoung.
A Java-Based Multi-participant 3D Graphics Application Interface Using JavaGL and JavaNL.
Proceedings of International Computer Symposium 1998 (ICS98),
p.172 - p.178,
Tainan, Taiwan, 1998.
|
 |
Bing-Yu Chen, Chee-Wen Shiah, Tzong-Jer Yang, and Ming Ouhyoung.
JavaGL - a 3D Graphics Library in Java for Internet Browsers.
Proceedings of IEEE International Conference on Consumer Electronics 1997 (ICCE97),
p.12 - p.13,
Chicago, Illinois, USA., 1997.
|
 |
Wen-Kae Tsao, Bing-Yu Chen, Jiunn-Jia Su, and Ming Ouhyoung.
Rendering Real World Scenes and Objects for Virtual Environment Navigation.
Proceedings of International Computer Symposium 1996 (ICS96),
p.1 - p.8,
Kaohsung, Taiwan, 1996.
|
 |
Jiann-Rong Wu, Young-Wei Lei, Bing-Yu Chen, and Ming Ouhyoung.
User Interface Issues for a Building Walkthrough System with Motion Prediction.
Proceedings of IEEE International Conference on Consumer Electronics 1996 (ICCE96),
p.378 - p.379,
Chicago, Illinois, USA., 1996.
|