Modeling and Animation
Personnel
Publications
- Retargeting 3D Objects and Scenes with a General Framework
- Chiun-Kai Huang, Yi-Ling Chen, I-Chao Shen, and Bing-Yu Chen
- Computer Graphics Forum 35(7) (Proc. PG 2016)
- Legolization: Optimizing LEGO Designs
- Sheng-Jie Luo, Yonghao Yue, Chun-Kai Huang, Yu-Huan Chung, Sei Imai, Tomoyuki Nishita, and Bing-Yu Chen
- ACM TOG 34(6) (Proc. SIGGRAPH Asia 2015)
- Adaptively Simulating Inhomogeneous Elastic Deformation
- Sei Imai, Yonghao Yue, Bing-Yu Chen, and Tomoyuki Nishita
- Proc. GRAPP 2013
- Leaf Deformation Taking Into Account Fluid Flow
- Paulo Silva, Yonghao Yue, Bing-Yu Chen, and Tomoyuki Nishita
- Proc. IWAIT 2013
- Twisting, Tearing and Flicking Effects in String Animations
- Tse-Hsien Wang, Bing-Yu Chen, and Rung-Huei Liang
- JISE 29(1), 2013
- Lip-Synced Character Speech Animation with Dominated Animeme Models
- Shuen-Huei Guan, Yu-Mei Chen, Fu-Chung Huang, and Bing-Yu Chen
- ACM SIGGRAPH Asia 2012 Technical Briefs
- Texturing and Deforming Meshes with Casual Images
- I-Chao Shen, Yi-Hua Wang, Yu-Mei Chen, Bing-Yu Chen, and Wen-Huang Cheng
- ACM SIGGRAPH Asia 2012 Posters
- Simulating Plant Color Aging Taking into Account the Sap Flow in the Venation
- Paulo Silva, Yonghao Yue, Bing-Yu Chen, and Tomoyuki Nishita
- Proc. IIEEJ IEVC 2012
- SD Models: Super-Deformed Character Models
- Liang-Tsen Shen, Sheng-Jie Luo, Chiun-Kai Huang, and Bing-Yu Chen
- Computer Graphics Forum 31(7) (Proc. PG 2012)
- Animating Lip-Sync Characters with Dominated Animeme Models
- Yu-Mei Chen, Fu-Chung Huang, Shuen-Huei Guan, and Bing-Yu Chen
- IEEE TCSVT 22(9), 2012
- A Blendshape Model that Incorporates Physical Interaction
- Wan-Chun Ma, Yi-Hau Wang, Graham Fyffe, Bing-Yu Chen, and Paul Debevec
- Computer Animation and Virtual Worlds 23(3-4) (Proc. CASA 2012)
- Animating Strings with Twisting, Tearing and Flicking Effects
- Witawat Rungjiratananon, Yoshihiro Kanamori, Napaporn Metaaphanon, Yosuke Bando, Bing-Yu Chen, and Tomoyuki Nishita
- Computer Animation and Virtual Worlds 23(2), 2012
- Twisting, Tearing and Flicking Effects in String Animations
- Witawat Rungjiratananon, Yoshihiro Kanamori, Napaporn Metaaphanon, Yosuke Bando, Bing-Yu Chen, and Tomoyuki Nishita
- Proc. MIG 2011
- Bipartite Polar Classification for Surface Reconstruction
- Yi-Ling Chen, Tung-Ying Lee, Bing-Yu Chen, and Shang-Hong Lai
- Computer Graphics Forum 30(7) (Proc. PG 2011)
- Binary Orientation Trees for Volume and Surface Reconstruction from Unoriented Point Clouds
- Yi-Ling Chen, Bing-Yu Chen, Shang-Hong Lai, and Tomoyuki Nishita
- Computer Graphics Forum 29(7) (Proc. PG 2010)
- Curling and Clumping Fur Represented by Texture Layers
- Paulo Silva, Yosuke Bando, Bing-Yu Chen, and Tomoyuki Nishita
- The Visual Computer 26(6-8) (Proc. CGI 2010)
- Simulation of Tearing Cloth with Frayed Edges
- Napaporn Metaaphanon, Yosuke Bando, Bing-Yu Chen, and Tomoyuki Nishita
- Computer Graphics Forum 28(7) (Proc. PG 2009)
- Skeleton Constrained Dual-Resolution Modeling for Sketch-Based Deformation
- Bing-Yu Chen, Fu-Che Wu, Tsung-Yi Lin, and Meng-Chang Su
- Proc. APSIPA ASC 2009
- Animating Lip-Sync Speech Faces by Dominated Animeme Models
- Fu-Chung Huang, Yu-Mei Chen, Tse-Hsien Wang, Bing-Yu Chen, and Shuen-Huei Guan
- SIGGRAPH 2009 Posters
- Animating Character Images in 3D Space
- Bing-Yu Chen, Shih-Chiang Dai, Shuen-Huei Guan, and Tomoyuki Nishita
- ACM SIGGRAPH 2009 Posters
- Video-based Motion Capturing for Skeleton-based 3D Models
- Liang-Yu Shih, Bing-Yu Chen, and Ja-Ling Wu
- Proc. PSIVT 2009
- Animating Lips-Sync Speech Faces with Compact Key-Shapes
- Fu-Chung Huang, Bing-Yu Chen, Yung-Yu Chuang, and Shuen-Huei Guan
- ACM SIGGRAPH 2008 Posters
- Controllable Motion Textures
- Tse-Hsien Wang, Chun-Tse Hsiao, Bing-Yu Chen, and Pei-Zhi Huang
- ACM SIGGRAPH 2008 Posters
- NPR in Production: Animating the Sung dynasty painting "Children at Play"
- Shuen-Huei Guan, Dan Maas, Bing-Yu Chen, and Yung-Yu Chuang
- ACM SIGGRAPH 2007 Posters
- Progressive Deforming Meshes based on Deformation Oriented Decimation and Dynamic Connectivity Updating
- Fu-Chung Huang, Bing-Yu Chen, and Yung-Yu Chuang
- Proc. ACM SIGGRAPH/EG SCA 2006
- Progressive Deforming Meshes based on Deformation Oriented Decimation
- Fu-Chung Huang, Bing-Yu Chen, and Yung-Yu Chuang
- ACM SIGGRAPH 2006 Posters - accepted for Student Research Competition
- Extended Cubical Marching Squares for Surface Extraction from Various Kinds of Volumetric Structure
- Chien-Chang Ho, Bing-Yu Chen, Ming Ouhyoung, and Jyh-Horng Chen
- ACM SIGGRAPH 2006 Posters
- Skeleton-driven Animation Transfer based on Consistent Volume Parameterization
- Yen-Tuo Chang, Bing-Yu Chen, Wan-Chi Luo, and Jian-Bin Huang
- Proc. CGI 2006
- Domain Connected Graph: the Skeleton of a Closed 3D Shape for Animation
- Fu-Che Wu, Wan-Chun Ma, Bing-Yu Chen, Rung-Huei Liang, and Ming Ouhyoung.
- The Visual Computer 22(2), 2006
- Motion Retargetting and Transition in Different Articulated Figures
- Ming-Kei Hsieh, Bing-Yu Chen, Ming Ouhyoung
- Proc. IEEE CAD/Graphics 2005
- Character Animation Creation using Hand-drawn Sketches
- Bing-Yu Chen, Yutaka Ono, Tomoyuki Nishita
- The Visual Computer 21(8-10) (Proc. PG 2005)
- Cubical Marching Squares: Adaptive Feature Preserving Surface Extraction from Volume Data
- Chien-Chang Ho, Fu-Che Wu, Bing-Yu Chen, Yung-Yu Chuang, and Ming Ouhyoung
- Computer Graphics Forum 24(3) (Proc. EG 2005) - Best Student Paper Award
- Toward Gesture-Based Behavior Authoring
- Edward Yu-Te Shen and Bing-Yu Chen
- Proc. CGI 2005
- Cloning Skeleton-driven Animation to Other Models
- Wan-Chi Luo, Jian-Bin Huang, Bing-Yu Chen, and Pin-Chou Liu
- Proc. ICS 2004
- 3D Character Model Creation from Cel Animation
- Yutaka Ono, Bing-Yu Chen, and Tomoyuki Nishita
- Proc. IEEE CW 2004
- Composite Mouse Gestures: Toward an Easier Tool for Behavior Authoring
- Edward Yu-Te Shen, Kuei-Yuan Zheng, and Bing-Yu Chen
- ACM SIGGRAPH 2004 Posters - accepted for Student Research Competition
- Animating Hand-drawn Sketches
- Yutaka Ono, Bing-Yu Chen, and Tomoyuki Nishita
- ACM SIGGRAPH 2004 Posters
- Prong Features Detection of a 3D Model Based on the Watershed Algorithm
- Fu-Che Wu, Bing-Yu Chen, Rung-Huei Liang, and Ming Ouhyoung
- ACM SIGGRAPH 2004 Sketches
- Conceptual Farm
- Shuen-Huei Guan, Sheng-Yao Cho, Yu-Te Shen, Rung-Huei Liang, Bing-Yu Chen, and Ming Ouhyoung
- Proc. IEEE ICME 2004
- Feature Refinement Strategy for Extended Marching Cubes: Handling on Dynamic Nature of Real-time Sculpting Application
- Chien-Chang Ho, Yan-Hong Lu, Hung-Te Lin, Shuen-Huei Guan, Sheng-Yao Cho, Rung-Huei Liang, Bing-Yu Chen, and Ming Ouhyoung
- Proc. IEEE ICME 2004
- Physics Motivated Modeling of Volcanic Clouds as a Two Fluids Model
- Ryoichi Mizuno, Yoshinori Dobashi, Bing-Yu Chen, and Tomoyuki Nishita
- Proc. PG 2003
- Animating Hair with Loosely Connected Particles
- Yosuke Bando, Bing-Yu Chen, and Tomoyuki Nishita
- Computer Graphics Forum 22(3) (Proc. EG 2003) - Best Paper Award (3rd Prize)
- Modeling Volcanic Clouds: a Physical, 3D and Efficient Method
- Ryoichi Mizuno, Yoshinori Dobashi, Bing-Yu Chen, and Tomoyuki Nishita
- ACM SIGGRAPH 2003 Sketches
- Free-Form Deformation with Automatically Generated Multiresolution Lattices
- Yutaka Ono, Bing-Yu Chen, Tomoyuki Nishita, and Jieqing Feng
- Proc. IEEE CW 2002
- 3D Model Deformation along a Parametric Surface
- Bing-Yu Chen, Yutaka Ono, Henry Johan, Masaaki Ishii, Tomoyuki Nishita, and Jieqing Feng
- Proc. VIIP 2002
Support
This research is partially supported by:
- NSC101-2221-E-002-200-MY2
- NSC98-2221-E-002-140-MY2
- NSC97-2918-I-002-028
- NSC97-2221-E-002-224
- NSC95-2221-E-002-273
- NSC94-2213-E-002-097
- NSC93-2213-E-002-084
- NSC92-2213-E-002-015
- NTU-CESRP-102R7609
- NTU101R7609
- Natl. Taiwan Univ.
- The Univ. of Tokyo
- Univ. of Southern California
- Natl. Science Council
- Digimax Inc.
- Inst. for Information Industry
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