Modeling and Animation


Personnel


Publications

Retargeting 3D Objects and Scenes with a General Framework
Chiun-Kai Huang, Yi-Ling Chen, I-Chao Shen, and Bing-Yu Chen
Computer Graphics Forum 35(7) (Proc. PG 2016)
Legolization: Optimizing LEGO Designs
Sheng-Jie Luo, Yonghao Yue, Chun-Kai Huang, Yu-Huan Chung, Sei Imai, Tomoyuki Nishita, and Bing-Yu Chen
ACM TOG 34(6) (Proc. SIGGRAPH Asia 2015)
Adaptively Simulating Inhomogeneous Elastic Deformation
Sei Imai, Yonghao Yue, Bing-Yu Chen, and Tomoyuki Nishita
Proc. GRAPP 2013
Leaf Deformation Taking Into Account Fluid Flow
Paulo Silva, Yonghao Yue, Bing-Yu Chen, and Tomoyuki Nishita
Proc. IWAIT 2013
Twisting, Tearing and Flicking Effects in String Animations
Tse-Hsien Wang, Bing-Yu Chen, and Rung-Huei Liang
JISE 29(1), 2013
Lip-Synced Character Speech Animation with Dominated Animeme Models
Shuen-Huei Guan, Yu-Mei Chen, Fu-Chung Huang, and Bing-Yu Chen
ACM SIGGRAPH Asia 2012 Technical Briefs
Texturing and Deforming Meshes with Casual Images
I-Chao Shen, Yi-Hua Wang, Yu-Mei Chen, Bing-Yu Chen, and Wen-Huang Cheng
ACM SIGGRAPH Asia 2012 Posters
Simulating Plant Color Aging Taking into Account the Sap Flow in the Venation
Paulo Silva, Yonghao Yue, Bing-Yu Chen, and Tomoyuki Nishita
Proc. IIEEJ IEVC 2012
SD Models: Super-Deformed Character Models
Liang-Tsen Shen, Sheng-Jie Luo, Chiun-Kai Huang, and Bing-Yu Chen
Computer Graphics Forum 31(7) (Proc. PG 2012)
Animating Lip-Sync Characters with Dominated Animeme Models
Yu-Mei Chen, Fu-Chung Huang, Shuen-Huei Guan, and Bing-Yu Chen
IEEE TCSVT 22(9), 2012
A Blendshape Model that Incorporates Physical Interaction
Wan-Chun Ma, Yi-Hau Wang, Graham Fyffe, Bing-Yu Chen, and Paul Debevec
Computer Animation and Virtual Worlds 23(3-4) (Proc. CASA 2012)
Animating Strings with Twisting, Tearing and Flicking Effects
Witawat Rungjiratananon, Yoshihiro Kanamori, Napaporn Metaaphanon, Yosuke Bando, Bing-Yu Chen, and Tomoyuki Nishita
Computer Animation and Virtual Worlds 23(2), 2012
Twisting, Tearing and Flicking Effects in String Animations
Witawat Rungjiratananon, Yoshihiro Kanamori, Napaporn Metaaphanon, Yosuke Bando, Bing-Yu Chen, and Tomoyuki Nishita
Proc. MIG 2011
Bipartite Polar Classification for Surface Reconstruction
Yi-Ling Chen, Tung-Ying Lee, Bing-Yu Chen, and Shang-Hong Lai
Computer Graphics Forum 30(7) (Proc. PG 2011)
Binary Orientation Trees for Volume and Surface Reconstruction from Unoriented Point Clouds
Yi-Ling Chen, Bing-Yu Chen, Shang-Hong Lai, and Tomoyuki Nishita
Computer Graphics Forum 29(7) (Proc. PG 2010)
Curling and Clumping Fur Represented by Texture Layers
Paulo Silva, Yosuke Bando, Bing-Yu Chen, and Tomoyuki Nishita
The Visual Computer 26(6-8) (Proc. CGI 2010)
Simulation of Tearing Cloth with Frayed Edges
Napaporn Metaaphanon, Yosuke Bando, Bing-Yu Chen, and Tomoyuki Nishita
Computer Graphics Forum 28(7) (Proc. PG 2009)
Skeleton Constrained Dual-Resolution Modeling for Sketch-Based Deformation
Bing-Yu Chen, Fu-Che Wu, Tsung-Yi Lin, and Meng-Chang Su
Proc. APSIPA ASC 2009
Animating Lip-Sync Speech Faces by Dominated Animeme Models
Fu-Chung Huang, Yu-Mei Chen, Tse-Hsien Wang, Bing-Yu Chen, and Shuen-Huei Guan
SIGGRAPH 2009 Posters
Animating Character Images in 3D Space
Bing-Yu Chen, Shih-Chiang Dai, Shuen-Huei Guan, and Tomoyuki Nishita
ACM SIGGRAPH 2009 Posters
Video-based Motion Capturing for Skeleton-based 3D Models
Liang-Yu Shih, Bing-Yu Chen, and Ja-Ling Wu
Proc. PSIVT 2009
Animating Lips-Sync Speech Faces with Compact Key-Shapes
Fu-Chung Huang, Bing-Yu Chen, Yung-Yu Chuang, and Shuen-Huei Guan
ACM SIGGRAPH 2008 Posters
Controllable Motion Textures
Tse-Hsien Wang, Chun-Tse Hsiao, Bing-Yu Chen, and Pei-Zhi Huang
ACM SIGGRAPH 2008 Posters
NPR in Production: Animating the Sung dynasty painting "Children at Play"
Shuen-Huei Guan, Dan Maas, Bing-Yu Chen, and Yung-Yu Chuang
ACM SIGGRAPH 2007 Posters
Progressive Deforming Meshes based on Deformation Oriented Decimation and Dynamic Connectivity Updating
Fu-Chung Huang, Bing-Yu Chen, and Yung-Yu Chuang
Proc. ACM SIGGRAPH/EG SCA 2006
Progressive Deforming Meshes based on Deformation Oriented Decimation
Fu-Chung Huang, Bing-Yu Chen, and Yung-Yu Chuang
ACM SIGGRAPH 2006 Posters - accepted for Student Research Competition
Extended Cubical Marching Squares for Surface Extraction from Various Kinds of Volumetric Structure
Chien-Chang Ho, Bing-Yu Chen, Ming Ouhyoung, and Jyh-Horng Chen
ACM SIGGRAPH 2006 Posters
Skeleton-driven Animation Transfer based on Consistent Volume Parameterization
Yen-Tuo Chang, Bing-Yu Chen, Wan-Chi Luo, and Jian-Bin Huang
Proc. CGI 2006
Domain Connected Graph: the Skeleton of a Closed 3D Shape for Animation
Fu-Che Wu, Wan-Chun Ma, Bing-Yu Chen, Rung-Huei Liang, and Ming Ouhyoung.
The Visual Computer 22(2), 2006
Motion Retargetting and Transition in Different Articulated Figures
Ming-Kei Hsieh, Bing-Yu Chen, Ming Ouhyoung
Proc. IEEE CAD/Graphics 2005
Character Animation Creation using Hand-drawn Sketches
Bing-Yu Chen, Yutaka Ono, Tomoyuki Nishita
The Visual Computer 21(8-10) (Proc. PG 2005)
Cubical Marching Squares: Adaptive Feature Preserving Surface Extraction from Volume Data
Chien-Chang Ho, Fu-Che Wu, Bing-Yu Chen, Yung-Yu Chuang, and Ming Ouhyoung
Computer Graphics Forum 24(3) (Proc. EG 2005) - Best Student Paper Award
Toward Gesture-Based Behavior Authoring
Edward Yu-Te Shen and Bing-Yu Chen
Proc. CGI 2005
Cloning Skeleton-driven Animation to Other Models
Wan-Chi Luo, Jian-Bin Huang, Bing-Yu Chen, and Pin-Chou Liu
Proc. ICS 2004
3D Character Model Creation from Cel Animation
Yutaka Ono, Bing-Yu Chen, and Tomoyuki Nishita
Proc. IEEE CW 2004
Composite Mouse Gestures: Toward an Easier Tool for Behavior Authoring
Edward Yu-Te Shen, Kuei-Yuan Zheng, and Bing-Yu Chen
ACM SIGGRAPH 2004 Posters - accepted for Student Research Competition
Animating Hand-drawn Sketches
Yutaka Ono, Bing-Yu Chen, and Tomoyuki Nishita
ACM SIGGRAPH 2004 Posters
Prong Features Detection of a 3D Model Based on the Watershed Algorithm
Fu-Che Wu, Bing-Yu Chen, Rung-Huei Liang, and Ming Ouhyoung
ACM SIGGRAPH 2004 Sketches
Conceptual Farm
Shuen-Huei Guan, Sheng-Yao Cho, Yu-Te Shen, Rung-Huei Liang, Bing-Yu Chen, and Ming Ouhyoung
Proc. IEEE ICME 2004
Feature Refinement Strategy for Extended Marching Cubes: Handling on Dynamic Nature of Real-time Sculpting Application
Chien-Chang Ho, Yan-Hong Lu, Hung-Te Lin, Shuen-Huei Guan, Sheng-Yao Cho, Rung-Huei Liang, Bing-Yu Chen, and Ming Ouhyoung
Proc. IEEE ICME 2004
Physics Motivated Modeling of Volcanic Clouds as a Two Fluids Model
Ryoichi Mizuno, Yoshinori Dobashi, Bing-Yu Chen, and Tomoyuki Nishita
Proc. PG 2003
Animating Hair with Loosely Connected Particles
Yosuke Bando, Bing-Yu Chen, and Tomoyuki Nishita
Computer Graphics Forum 22(3) (Proc. EG 2003) - Best Paper Award (3rd Prize)
Modeling Volcanic Clouds: a Physical, 3D and Efficient Method
Ryoichi Mizuno, Yoshinori Dobashi, Bing-Yu Chen, and Tomoyuki Nishita
ACM SIGGRAPH 2003 Sketches
Free-Form Deformation with Automatically Generated Multiresolution Lattices
Yutaka Ono, Bing-Yu Chen, Tomoyuki Nishita, and Jieqing Feng
Proc. IEEE CW 2002
3D Model Deformation along a Parametric Surface
Bing-Yu Chen, Yutaka Ono, Henry Johan, Masaaki Ishii, Tomoyuki Nishita, and Jieqing Feng
Proc. VIIP 2002


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