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3D Character Model Creation from Cel Animation

Yutaka Ono1     Bing-Yu Chen2     Tomoyuki Nishita1

1The University of Tokyo     2National Taiwan University


Abstract
When creating a cel animation, the animators often use 3D character models to add some effects on the character or to generate intermediate images between the key frames. However, it is a troublesome and time-consuming task to create a 3D model. In this paper, we present an easy-to-use approach for creating a set of consistent 3D character models from the user-specified strokes on a 2D image sequence. The created consistent 3D models can be used in cel animation editing systems for adding shadowing effects, textures, etc. Moreover, since the vertices of the consistent 3D models have one-to-one correspondence among the frames, by using 3D morphing techniques, this approach can also be used to generate intermediate images between the key frames.

Citation (bibTex)
Yutaka Ono, Bing-Yu Chen, and Tomoyuki Nishita. 3D Character Model Creation from Cel Animation. IEEE Cyberworlds 2004 Conference Proceedings, p.210 - p.215, 2004.

Paper

CW 2004 paper (648KB PDF)


last update: by robin -a-t- ntu.edu.tw