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3D Character Model Creation from Cel Animation
Yutaka Ono1
Bing-Yu Chen2
Tomoyuki Nishita1
1The University of Tokyo
2National Taiwan University
Abstract
When creating a cel animation, the animators often use 3D character
models to add some effects on the character or to generate
intermediate images between the key frames. However, it is a
troublesome and time-consuming task to create a 3D model. In this
paper, we present an easy-to-use approach for creating a set of
consistent 3D character models from the user-specified strokes on a
2D image sequence. The created consistent 3D models can be used in
cel animation editing systems for adding shadowing effects,
textures, etc. Moreover, since the vertices of the consistent 3D
models have one-to-one correspondence among the frames, by using 3D
morphing techniques, this approach can also be used to generate
intermediate images between the key frames.
Citation (bibTex)
Yutaka Ono, Bing-Yu Chen, and Tomoyuki Nishita.
3D Character Model Creation from Cel Animation.
IEEE Cyberworlds 2004 Conference Proceedings,
p.210 - p.215, 2004.
Paper
CW 2004 paper (648KB PDF)
last update:
by robin -a-t- ntu.edu.tw