3D 圖學 3D Graphics |
|
教師 | 陳炳宇 |
時間 | 每週三 14:00-20:30 或 每週六/日 09:30-16:00 |
教室 | 數位內容學院 |
10/15 10/22 |
Introduction [PDF]
The Graphics Process Color Models Triangle Meshes The Rendering Pipeline
Scan Converting Lines Filling Rectangles Filling Polygons Clipping Lines Clipping Polygons Antialiasing Other Examples: [simple.c][samples in red book/win32][samples in Angel's book][test programs of GLUT]
|
10/22 | Geometrical Transformations [PDF]
2D Transformations Homogeneous Coordinates and Matrix Representation The Window-to-Viewport Transformation 3D Transformations |
10/22 10/26 |
Viewing in 3D [PDF]
Classical Viewing and Projections 3D Synthetic Camera Model Specification of an Arbitrary 3D View Parallel Projection Perspective Projection 3D Clipping for Canonical View Volume |
10/26 11/12 |
Visible-Surface Determination [PDF]
The Depth-Sort Algorithm The z-Buffer Algorithm Scan-Line Algorithm Visible-Surface Ray Tracing Warnock's Algorithm |
11/12 11/15 |
Illumination and Shading [PDF]
Shading Models for Polygons Surface Detail Shadows Transparency Global Illumination Algorithms Recursive Ray Tracing Radiosity Methods The Rendering Pipeline |
11/15 11/23 |
Texture Mapping [PDF]
Texture Aliasing MIPmaps Environment Maps Bump Mapping Displacement Mapping Shadow Maps Solid Textures Other Resources: |
11/23 | OpenGL: Advanced OpenGL Topics and Imaging [PDF] |