3D 圖學 3D Graphics |
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教師 | 陳炳宇 |
時間 | 每週六 09:00-12:00 |
教室 | 數位內容學院 |
11/4 | Introduction [PDF]
Basic Graphics System
Scan Converting Lines Filling Rectangles Filling Polygons Clipping Lines Clipping Polygons Antialiasing |
11/11 | Geometrical Transformations [PDF]
2D Transformations Homogeneous Coordinates and Matrix Representation The Window-to-Viewport Transformation 3D Transformations Quaternions |
12/2 | Viewing in 3D [PDF]
3D Synthetic Camera Model Specification of an Arbitrary 3D View Parallel Projection Perspective Projection 3D Clipping for Canonical View Volume
The Depth-Sort Algorithm The z-Buffer Algorithm Visible-Surface Ray Tracing |
12/16 | Illumination and Shading [PDF]
Shading Models for Polygons Surface Detail Shadows Transparency Global Illumination Algorithms Recursive Ray Tracing The Rendering Pipeline |
12/23 | Curves and Surfaces [PDF]
Parametric Cubic Curves Parametric Bi-Cubic Surfaces Quadric Surfaces Specialized Modeling Techniques |
12/30 | Definitions and Data Structures of Meshes [PDF]
Mesh Properties of Mesh Triangle Meshes Mesh Data Structures
Traditional Animation Key-Frame Animation Hierarchical Modeling Kinematics Free-From Deformation |
1/6 | Texture Mapping [PDF]
Texture Aliasing MIPmaps Environment Maps Bump Mapping Displacement Mapping Shadow Maps Solid Textures |