3D 圖學 3D Graphics 

教師  陳炳宇 
時間  每週四 09:0012:00 
教室  數位內容學院 
9/14  Introduction [PDF]
Basic Graphics System 
9/21  OpenGL: General OpenGL Induction & An Example OpenGL Program [PDF]
Examples: [source][data][win32][linux][mac][sgi] (these examples are for all following OpenGL introductions)

10/5  Basic Raster Graphics Algorithms for Drawing 2D Primitives [PDF]
Scan Converting Lines Filling Rectangles Filling Polygons Clipping Lines Clipping Polygons Antialiasing Homework #1 Demo 
10/19  Geometrical Transformations [PDF]
2D Transformations Homogeneous Coordinates and Matrix Representation The WindowtoViewport Transformation 3D Transformations Quaternions 
10/26  Viewing in 3D [PDF]
Classical Viewing and Projections 3D Synthetic Camera Model Specification of an Arbitrary 3D View Parallel Projection Perspective Projection 3D Clipping for Canonical View Volume 
11/2  OpenGL: Transformations [PDF] 
11/9  VisibleSurface Determination [PDF]
The DepthSort Algorithm The zBuffer Algorithm ScanLine Algorithm VisibleSurface Ray Tracing Warnock's Algorithm 
11/30  OpenGL: Animation and Depth Buffering [PDF] 
12/7 12/14 
Illumination and Shading [PDF]
Shading Models for Polygons Surface Detail Shadows Transparency Global Illumination Algorithms Recursive Ray Tracing Radiosity Methods The Rendering Pipeline 
12/21  OpenGL: Lighting [PDF] 
1/4  3D Object Representations [PDF]
Surface Representations Solid Modeling Highlevel Structures 
1/11  Curves and Surfaces [PDF]
Parametric Cubic Curves Parametric BiCubic Surfaces Quadric Surfaces Specialized Modeling Techniques 
1/18  OpenGL: Evaluators and NURBS [PDF] 
1/25  Definitions and Data Structures of Meshes [PDF]
Mesh Properties of Mesh Triangle Meshes Mesh Data Structures 
2/1 2/8 
Texture Mapping [PDF]
Texture Aliasing MIPmaps Environment Maps Bump Mapping Displacement Mapping Shadow Maps Solid Textures 
2/15  OpenGL: Texture Mapping [PDF]
Other Resources: 
3/1  OpenGL: Advanced OpenGL Topics and Imaging [PDF]
Homework #5 Demo 
3/8  Computer Animation [PDF]
Traditional Animation KeyFrame Animation Hierarchical Modeling Kinematics FreeFrom Deformation 