3D 圖學 & 進階 3D 圖學 & 影像處理 3D Graphics & Advanced 3D Graphics & Image Processing 

教師  陳炳宇 
時間  每週四 09:3012:30 每週六 14:0017:00 (since 5/14) 
教室  數位內容學院 
10/7  Introduction [PDF]
The Advantages of Interactive Graphics Basic Graphics System 
10/14  OpenGL: General OpenGL Induction & An Example OpenGL Program [PDF]
Examples: [source][data][win32][linux][mac][sgi] (these examples are for all following OpenGL introductions)

10/21  Basic Raster Graphics Algorithms for Drawing 2D Primitives [PDF]
Scan Converting Lines Filling Rectangles Filling Polygons Clipping Lines Clipping Polygons Antialiasing 
10/28  Geometrical Transformations [PDF]
2D Transformations Homogeneous Coordinates and Matrix Representation The WindowtoViewport Transformation 3D Transformations 
11/4  Viewing in 3D [PDF]
Specification of an Arbitrary 3D View Parallel Projection Perspective Projection 3D Clipping for Canonical View Volume 
11/11 12/16 
VisibleSurface Determination [PDF]
The DepthSort Algorithm The zBuffer Algorithm ScanLine Algorithm VisibleSurface Ray Tracing Warnock's Algorithm Homework #2 Demo 
12/23 1/6 
Illumination and Shading [PDF]
Shading Models for Polygons Surface Detail Shadows Transparency Global Illumination Algorithms Recursive Ray Tracing Radiosity Methods The Rendering Pipeline 
1/13  1st. final exam. (OPEN BOOK) range: the materials until 1/6 Homework #3 Demo 
2/3 2/17 2/24 
Representation of Curves and Surfaces [PDF]
Parametric Cubic Curves Parametric BiCubic Surfaces Quadric Surfaces Specialized Modeling Techniques 
3/3  Introduction to (Polygonbased) 3D Model [PDF]
Data Structure of Triangle Meshes OBJ File Format (simple version) TRI File Format 
3/10  Solid Modeling [PDF]
Boundary Representations SpatialPartitioning Representations Constructive Solid Geometry 
3/17 3/24 3/31 
Texture Mapping [PDF]
Texture Aliasing MIPmaps Environment Maps Bump Mapping Displacement Mapping Shadow Maps Solid Textures Homework #4 Demo 
4/7  Image Formats [PDF]
Other Resources: 
4/14  OpenGL: Advanced OpenGL Topics and Imaging [PDF]
Homework #5 Demo 
4/21  midterm exam. (OPEN BOOK) range: the materials until 4/14 
4/28 5/5 5/12 5/14 
RealTime Shading  using GPU [WEB]

5/19 5/21 5/26 5/28 
Steering Animation [WEB]

6/2 6/4 6/9 6/11 6/16 
J2ME & OpenGL ES  3d programming on mobile devices

6/18 6/23 6/25 6/30 
Image Processing  2d game programming
