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Publications

PhD Dissertation

ACM SIGGRAPH

Facial Performance Synthesis using Deformation-Driven Polynomial Displacement Maps
SIGGRAPH Asia 2008 Technical Paper
Wan-Chun Ma, Andrew Jones, Jen-Yuan Chiang, Tim Hawkins, Sune Frederiksen, Pieter Peers, Marko Vukovic, Ming Ouhyoung, and Paul Debevec

Considering Shape Reconstruction from Specular Reflection
SIGGRAPH Asia 2008 Sketch
Tomohito Masuda, Abhijeet Ghosh, Wan-Chun Ma, Hiroki Unten, Paul Debevec

Digital Emily Project
SIGGRAPH 2008 Exhibition
A collaboration between the USC ICT Graphics Lab and Image Metrics

A High-Resolution Geometry Capture System for Facial Performance
SIGGRAPH 2008 Talk
Wan-Chun Ma, Andrew Jones, Tim Hawkins, Jen-Yuan Chiang, and Paul Debevec

A System for High-Resolution Face Scanning Based on Polarized Spherical Illumination
SIGGRAPH 2007 Sketch
Wan-Chun Ma, Tim Hawkins, Charles-Felix Chabert, Mark Bolas, Pieter Peers, and Paul Debevec

Fast Rendering of Realistic Faces with Wavelength Dependent Normal Maps
SIGGRAPH 2007 Poster
Charles-Felix Chabert, Wan-Chun Ma, Tim Hawkins, Pieter Peers, and Paul Debevec

Real-Time All-Frequency Relighting in Local Frame
SIGGRAPH 2006 Sketch
Wan-Chun Ma, Chun-Tse Hsiao, Ken-Yi Lee, Yung-Yu Chuang, and Bing-Yu Chen

Relighting Human Locomotion with Flowed Reflectance Fields
SIGGRAPH 2006 Sketch
Charles-Félix Chabert, Per Einarsson, Andrew Jones, Bruce Lamond, Wan-Chun Ma, Sebastian Sylwan, Tim Hawkins, and Paul Debevec

Relighting Human Locomotion
SIGGRAPH 2006 Computer Animation Festival
USC ICT Graphics Lab

Journals

Real-Time Triple Product Relighting Using Spherical Local-frame Parameterization
The Visual Computer, Volume 22, Issue 9, Pages: 682 - 692
(Conference proceedings of Pacific Graphics 2006)
Wan-Chun Ma, Chun-Tse Hsiao, Ken-Yi Lee, Yung-Yu Chuang, and Bing-Yu Chen

Domain Connected Graph: the Skeleton of a Closed 3D Shape for Animation
The Visual Computer, Volume 22, Issue 2, Pages: 117 - 135
Fu-Che Wu, Wan-Chun Ma, Rung-Huei Liang, Bing-Yu Chen, and Ming Ouhyoung

International Conferences

Rapid Acquisition of Specular and Diffuse Normal Maps from Polarized Spherical Gradient Illumination
Eurographics Symposium on Rendering 2007
Wan-Chun Ma, Tim Hawkins, Pieter Peers, Charles-Félix Chabert, Malte Weiss, and Paul Debevec

Relighting Human Locomotion with Flowed Reflectance Fields
Eurographics Symposium on Rendering 2006
Per Einarsson, Charles-Félix Chabert, Andrew Jones, Wan-Chun Ma, Bruce Lamond, Tim Hawkins Mark Bolas, Sebastian Sylwan, and Paul Debevec

Level-of-Detail Representation of Bidirectional Texture Functions for Real-Time Rendering
ACM Symposium on Interactive 3D Graphics and Games 2005
Wan-Chun Ma, Sung-Hsiang Chao, Yu-Ting Tseng, Yung-Yu Chuang, Chun-Fa Chang, Bing-Yu Chen, and Ming Ouhyoung

An Efficient Representation of Complex Materials for Real-Time Rendering
ACM Symposium on Virtual Reality Software and Technology 2004
Wan-Chun Ma, Sung-Hsiang Chao, Bing-Yu Chen, Chun-Fa Chang, Ming Ouhyoung, and Tomoyuki Nishita

Automatic Animation Skeleton Construction Using Repulsive Force Field
Pacific Graphics 2003
Pin-Chou Liu, Fu-Che Wu, Wan-Chun Ma, Rung-Huei Liang, and Ming Ouhyoung

Skeleton Extraction of 3D Objects with Radial Basis Functions
Shape Modeling International 2003
Wan-Chun Ma, Fu-Che Wu, and Ming Ouhyoung

Using Intel Streaming SIMD Extensions for 3D Geometry Processing
IEEE Pacific Rim Conference on Multimedia 2003
Wan-Chun Ma and Chia-Lin Yang

Design and Implementation of a Real-Time Clinical Alerting System for Intensive Care Unit
American Medical Informatics Association 2002
Hsiao-Ting Chen, Wan-Chun Ma, and Der-Ming Liou

 
publications.txt · Last modified: 2008/10/15 00:38 by alexma98
 
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