Realtime and Realistic Rendering


Personnel


Publications

Interactive Rendering of Interior Scenes with Dynamic Environment Illumination
Yonghao Yue, Kei Iwasaki, Bing-Yu Chen, Yoshinori Dobashi, and Tomoyuki Nishita
Computer Graphics Forum 28(7) (Proc. PG 2009)
A Practical and Fast Rendering Algorithm for Dynamic Scenes Using Adaptive Shadow Fields
Naoki Tamura, Henry Jonah, Bing-Yu Chen, and Tomoyuki Nishita
The Visual Computer 22(9-11) (Proc. PG 2006)
Real-Time Triple Product Relighting Using Spherical Local-Frame Parameterization
Wan-Chun Ma, Chun-Tse Hsiao, Ken-Yi Lee, Yung-Yu Chuang, and Bing-Yu Chen
The Visual Computer 22(9-11) (Proc. PG 2006)
Level-of-Detail Representation of Bidirectional Texture Functions for Real-Time Rendering
Wan-Chun Ma, Sung-Hsiang Chao, Yu-Ting Tseng, Yung-Yu Chuang, Chun-Fa Chang, Bing-Yu Chen, and Ming Ouhyoung
Proc. ACM I3D 2005
An Efficient Representation of Complex Materials for Real-Time Rendering
Wan-Chun Ma, Sung-Hsiang Chao, Bing-Yu Chen, Chun-Fa Chang, Ming Ouhyoung, and Tomoyuki Nishita
Proc. ACM VRST 2004
Adaptive Solid Texturing for Web3D Applications
Bing-Yu Chen and Tomoyuki Nishita
Proc. PG 2002
Adaptive Solid Texturing for Web Graphics
Bing-Yu Chen and Tomoyuki Nishita
ACM SIGGRAPH 2002 Web Graphics


Support

This research is partially supported by:


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