[back to mesh deformation and animation]
Toward Gesture-Based Behavior Authoring
Edward Yu-Te Shen
National Taiwan University
Creating lifelike, autonomous, and interactive virtual behaviors is important in
generating character animation, such as animal crowds, pedestrians, battle scenes, etc. Unfortunately, such task has long been limited to skilled
users, since the authoring tools, including script languages and other commercial programs, mostly require lengthy prelearning process or are difficult to use. A novel approach, gesture-based behavior authoring, is
proposed to open the interesting experience of creating autonomous animated characters to novice users. The
technique enables users to efficiently prototype behaviors of a
character, with the potential for further refinements. With several testees, our gesture-based authoring manner has been verified to be beneficial to the addressed problem , and, grounded on
the HCI (Human-Computer Interaction) literature, the authoring
process is direct, easy, and enjoyable.
Edward Yu-Te Shen and Bing-Yu Chen.
Toward Gesture-Based Behavior Authoring.
Proceedings of IEEE Computer Graphics International 2005,
p.59 - p.65,
CGI 2005 paper (3.80MB PDF)
720x480 DivX Avi (7.1MB)
by robin -a-t- ntu.edu.tw